Interior Rendering Tutorial | VRay Next for Sketchup

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Being able to generate an attractive interior visualization or 3D render can do wonders for a designer’s career; these computer generated images are the language of communication between a designer and a client or audience.

Not to mention that it’s becoming a mandatory skill in some countries, if you want to get a job or freelance as an interior designer.

CG or Computer Graphics, is becoming a huge part of our lives as it is –ahem.. Avengers?

So, in this video, I’ll be walking you through an Interior Modeling and Rendering workflow of a simple reading nook and hopefully you can leave here with a few tips and tricks up your sleeve to improve your own workflow and create stunning interiors.

Let me know your Feel free to comment below what you want to see on the channel in 2021, and what kind of workflow would you be interested in learning.use for VRay Fur in the comments down below!

Your Support would make my day!

I’ve modeled the shell of a reading nook and didn’t do anything else to it other than apply the materials. I’ve saved a random scene and even rendered it on default settings; this is basically how we all start creating our interiors.

They always start out looking weird but everything comes together slowly to make a beautiful shot in the end.

I’ve picked the corner I want to work on; it’s kinda inspired by some Pinterest images I’ve seen on my feed.

So, naturally I want to angle my camera to view that corner, so I’ll start with the camera setup first.

If we launch the asset editor, and navigate to the Render Output rollout, turn on the Safe Frame option and choose an Aspect Ratio that works for your scene, you’ll know what you’ll be looking at once you start rendering.

I want to render a narrow image of a corner, so I’ll go for a 4:5 Portrait Aspect Ratio.

In my Sketchup Workspace, the camera started looking weird because that aspect ratio just distorted my field of view.

To fix that I’ll click on the Magnifying Glass Icon and that displays the Field of View value in the bottom left corner of the window. It’s 80 Degrees, which is too wide.

I usually start at 65 Degrees (which I just type into my keyboard) and work my way down to 45 Degrees. I stop when the angle starts looking natural, like it’s taken with a camera.

For a more in-depth tutorial on Camera Setup, check the links below.

Just keep in mind that as you continue to populate the model, you can change your mind about the angle and change it later. It doesn’t have to be the perfect angle from the first try; you only need an approximate direction to point your camera.

Watch the video to continue following this tutorial and to see how each setting can affect the look of the Grass 🙂

Resources Mentioned in Video

Free Texture Image Resources

Software Used

  • Sketchup 2018.
  • VRay Next (4.00.02).
  • Photoshop Cs6 Extended.
  • Giga Pixel AI 4.9.4

  • Music: Lakey Inspired.
  • Video Production: Camtasia 2018.

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